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Chapter 21.
Anatomy of a Spurred Sir

HARK! This is an interactive section of this chapter.

In the current Misadventure Adventure narrative arc we're going graphic adventure and giving you some stuff to click on.

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If you see red text take note. It will be used as a password at some point.

Upon closer inspection of Schreck's abandoned briefcase, Tim noticed something that a less observant knight wouldn't or at least not one with no understanding of corporate accessories (but that is a story for another time).

"It's got a three digit code!" Tim pontificated "How hard could this be?"

"It'll be bloomin' tricky is what I think!" said the ever-ruffled Eric.

"No, don't you two nitwits see? It's so easy." Matilda, ever the voice of reason, stated "He gave us some hints while he was being dragged away." 

Hint #1 A reminder, this is what Gregory said: "Let me go free" "I won't go, I don't have to" "You've got the wrong man, I'm not the one you're after."

Hint #2 In the lines that Gregory said upon being dragged from the room he said several words could relate to the three digit code.

Hint #3 Three words that Gregory said are homophones for numbers.

Answer Free = 3 To = 2 One = 1 The code is 321

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